Fairy Tale - Early Morning (Style: Orchestral / Classical) / 2008-12-23
Mark Cooksey's Ghost'n Goblins (Style: Computer Game) / 2008-10-19
Akka Faddam Taff (Style: Electro) / 2008-10-06
Dark September and a Cup of Tea (Style: Classical/Acoustic) / 2008-09-22
In The Dojo (Style: Ninja/Electro/StoryTale) / 2008-09-18
A song for the Princess (Style: Classical/Chamber) / 2008-08-21
C64-Bob Strikes Back! (Style: chiptune) / 2008-08-10
Swedish Waltzes (Style: Waltz / Folk Dance) / 2008-07-21
Haeksman's Dark Forest (Style: Classical/StoryTale) / 2008-07-12
Little
Girl Picking Flowers on a Meadow (Style: Classical/Chamber) / 2008-06-23
HouseMoFo (Style: Melodic Funk) / 2008-06-22
Sylvia Leucomelaena (Style: Oriental) / 2008-06-17
Fru Hilda Anderssons Spettkakor (Style: Pop/StoryTale) / 2008-01-19
A song for the Queen (Style: Classical/Chamber) / 2008-01-26
© 2010 Christian Andersson - Craze Music Productions. Copyright and All Rights Reserved.
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© 2010 Christian Andersson - Craze Music Productions. Copyright and All Rights Reserved.
My work is registered at Swedish Musicians' Union
and STIM - the Swedish Performing Rights Society.
About 2008
This is the music I made during year 2008, and most of it is not commercial quality.
At the start of the year, I bought Nexus, an excellent instrument bank from ReFX, containing everything
I needed to try out and begin to understand the full potential of digital instruments, the VST standard.
First try was "A song for the Queen", which I did after some re-instrumentations of old Daggerfall in-game tunes.
Most of the tunes here are no technical or artistic wonders, but it gives a taste of quite a dramatic quality
improvement compared to all the MIDI and free VST instruments that I had used before in my Old Crap.
When I composed the song Haeksman's Forest, using Nexus Dance Orchestra, in the summer of 2008,
I understood that I can actually do interesting music. The song in itself is nothing special when it comes to the "crafting",
but the idea of the song was good, which means I had came up with a pretty interesting non-trivial idea,
transferred some fairly complex figures from my brain and made it into real music (which is the hardest part for me).
Personally, that's my favorite from year 2008, but I do realize that the majority of listeners will find it odd and weird.
But there are definitely some other nice tunes on this page, so feel free to listen around & see what you find. :-)
I imagine a beatiful fantasy landscape with fairies and elves,
moving slowly through meadows and forests.
Meanwhile the morning mist flows silently over the green fields while
the early morning sun light takes its first little peek behind the nearest hill.
Can you see it too?
from the old C64 game Ghost'n Goblins. So, I thought I might as well try out a new C64 tune conversion.
After struggling with it for a few weeks, I had to surrender. I couldn't get the different parts of
the tune together in a convincing way. The middle parts are not very good. I never got the strings the way I wanted,
and I didn't get the really spooky feeling to the song.
So, as a summary, I think it's only the pipe organs at the start and end of the song that are OK.
And the conclusion is that, as usual, the original is the best!
depths of the Amazonas jungle in South America, but only if you search really well.
It is said that the holy Sun god Akka Faddam was worshipped there,
but because many years have passed since then, it is hard to distinguish legends from facts.
Anyway, this is my worship hymn (hymn = 'Taff' in the ancient Aztec language) to the Sun god Akka Faddam.
(And for the super geeks who may recognize it: yes, it's kind of a cover of an old C64 tune).
The time has come for a lil' September tune.
The autumn is here! ... The grey mist spreads silently over the fields in the mornings.
Fresh cold air sweeps across the country, blowing away the rotten warmth of August.
At noon, a clear sky and sparkling sun breaks the heavy mood at work.
In the evenings, the darkness sneaks up on us, leaving us with a surprised question:
How could the bright summer evenings disappear so fast?
However, despair not! Grab a hot cup of tea and tuck your little cold feet under the blanket in the sofa.
Hug your dearest darling, and enjoy the cozy autumn evenings!
So, after a few weeks of banging my head against the wall, not being able to continue this song properly,
I began "Operation Save The Song". I tried something odd, and it kind of worked out.
The song is now "listenable", and maybe it will even break up a tiny smile on someones face, who knows.
I was working on 3 tunes at the same time when I started with this one.
Too much at the same time to yield a good result. However, I decided to finish it anyway.
Hopefully I will come up with something more original next time.
This one reminds a little bit too much about "A song for the Queen" further down. This one is also very simple.
Only three chords are used.
The best with this song is the picture that accompanies it.
It has been colored by Katie who is 5 years old. It's really nice, isn't it?!
I listen to some good old chip tunes from the Commodore 64 period and I wonder how on earth
the composers at that time could get so much great music out of that old SID chip.
So, I decided to try to make a chip-tune-style kind of song, by using the C64 characteristic sounds
in that style that it was used, back then, in the 80s.
For example, the SID chip had only 3 sound channels. Many tunes are using the following setup:
- 1 sound channel for chords
- 1 sound channel for drum & bass
- 1 sound channel for lead sound
How is it possible to play a chord in 1 sound channel? To play a chord, the composers typically
played an arpeggio very very fast on that sound channel. The arpeggio shifted between the basic
chord notes. On the second channel, the drum and base could not play in exactly the same time,
so it was typically base & snare drum that alternated on the same sound channel.
This technique gives a very special kind of sound that you can hear in many great SID chip tunes.
My "chip tune" is not a genuine chip tune, but I have tried to use the same technique and tried
to find sounds that very much reminds about the SID chip.
Then I have put a limit to play a maximum of 3 different sounds.
(Well, almost... I am cheating a bit, but you won't notice.)
My most ambitious piece of work to this date. Have spent roughly 30 hours on it so far.
Yet it is far from perfect. From the beginning, this was going to be a serious try on an in-game tune for Diablo 3.
But instead, the song turned into an uncontrollable monster. So... I decided to play along with it.
Better to let the creative flow bring forth its magic than to fight against it.
Sometimes, it will give the creator a nice surprise... or an unpleasant one.
I'd like to say this one was both.[Edit, 2007-07-16: Replaced the original drums in the mid-section with a more "cruel" beat.
Adjusted the volume here and there. Used a 5-band parametric equalizer to boost some frequencies a bit which makes the sound picture better.
Downpitched the voice at the end 2 semi tones.]
So I thought, why not make a song based on this theme?
I had an idea that I wanted to do a new song with some sampled material - a
political song with absurdities to give a shocking effect. So I started to look
on the Sveriges Radio (Swedish Radio) website to maybe find some material for it. I then stumbled over this master piece:
an interview from 1939 where an old woman, Mrs Hilda Andersson, is baking “spettkakor”
on a farm outside Malmö in southern Sweden. It was so fascinating that I had to put
the plans about political content aside and do something interesting with this charming material instead.
Although I never got the sound quality on the sampled interview perfect, it still became an
interesting story to listen to (note: only selected parts of the interview are present).
Thanks, Sveriges Radio for your great material!
Should you be interested in the really old crap and more of Electronica music,
take a look at my Old Crap, but for your own sanity's sake, don't stay there for too long. :-)
Contact me for feedback, business opportunties, etc:
Phone: +46739583855, Email: craze@craze.se
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