Children |
Starting with 750 gold in the shop. Equipped with an excellent lamp. Some monsters are easier. Cannot earn achievements. |
Easy |
Starting with 500 gold in the shop. Equipped with a good lamp. Some monsters are easier. |
Gamer |
Starting with 350 gold in the shop. Equipped with an excellent torch. Monsters are at normal strength, e.g. thieves can steal ALL. |
Geek |
The hero starts in the wilderness (no shopping!). Equipped with a torch. Monsters are at normal strength, e.g. thieves can steal ALL. No bonus gold from achievements. |
One-Handed Axe (Dmg: 1-7) Cleave |
Battle Axe (Dmg: 1-13) Two Handed Weapon Mighty Swing |
Bow Two Handed Weapon 0.5 x Damage against Skeletons. Can attack from range 5. Can NOT be used for melee combat (adjacent squares). Arrows/Durability Left: 18 Armor Piercing |
ChainMace (Dmg: 1-9) Lower efficiency of enemy armor. Crush |
Club (Dmg: 1-6) 2 x Damage against Skeletons. |
Dagger (Dmg: 1-5) 0.5 x Damage against Skeletons. Causes 4 x Damage when attacking undetected. Armor Piercing |
Flail (Dmg: 1-10) Lower efficiency of enemy armor. Heavy Hits Crush |
Halberd (Dmg: 1-12) Two Handed Weapon Reach |
Morning Star (Dmg: 1-8) Lower efficiency of enemy armor. Heavy Hits |
Scythe (Dmg: 1-12) Two Handed Weapon 1.5 x Damage against living humanoids. Reaper's Blade |
Staff (Dmg: 1-12) Two Handed Weapon 20% for immediate counter attack. Counter Attack |
Sword (Dmg: 1-8) 1.5 x Damage against living humanoids. Equip two swords for 35% Double Strike chance. Dual Wield |
Iron Spear (Dmg: 1-12) Two Handed Weapon 0.5 x Damage against Skeletons. First Strike Armor Piercing |
Wooden Spear (Dmg: 1-9) Two Handed Weapon 0.5 x Damage against Skeletons. 3 x Damage against Vampires. First Strike Armor Piercing |
War Hammer (Dmg: 1-12) Two Handed Weapon 2 x Damage against Skeletons. Knock-Back |
Bat Hitpoints: 15 Protection: 0 Damage: 1 - 6 Racial Skills: Flying |
Rat Hitpoints: 15 Protection: 0 Damage: 1 - 5 Special Attack(s):Disease |
Angry Brown Bear Hitpoints: 35 Protection: 1 Damage: 2 - 7 Racial Skills: First Strike |
Spider Hitpoints: 25 Protection: 0 Damage: 1 - 9 Special Attack(s):Poison(2) Racial Skills: Lay Traps(4%) |
Kobold trapper Hitpoints: 20 Protection: 2 Damage: 1 - 6 Racial Skills: Lay Traps(4%) |
Goblin Bandit Hitpoints: 25 Protection: 2 Damage: 2 - 7 Racial Skills: Thief(25%) |
Orc Hitpoints: 35 Protection: 7 Resistances: Disease(50) Fire(10) Cold(35) Damage: 4 - 15 |
Troll Hitpoints: 55 Protection: 2 Damage: 4 - 14 Racial Skills: HP Regen(1) |
Ogre Hitpoints: 65 Protection: 6 Damage: 4 - 14 Racial Skills: Knock-Back(45%) |
Wizard Hitpoints: 30 Protection: 2 Damage: 3 - 19 Special Attack(s):Cold(3) |
Fearsome Zombie Hitpoints: 25 Protection: 0 Damage: 2 - 6 Special Attack(s):Fear Racial Skills: See Invisible |
Skeleton Hitpoints: 20 Protection: 0 Damage: 1 - 7 Racial Skills: See Invisible |
Skeletal Archer Hitpoints: 20 Protection: 0 Damage: 2 - 17 Racial Skills: See Invisible |
Vampire Hitpoints: 40 Protection: 2 Damage: 3 - 20 Special Attack(s):LifeDrain Racial Skills: See Invisible |
Ghastly Avenger Hitpoints: 50 Protection: 1 Damage: 1 - 13 Racial Skills: See Invisible |
Poisonous Hydra Hitpoints: 75 Protection: 3 Damage: 3 - 13 Special Attack(s):Poison(2) Racial Skills: Double Attack(75%) |
Frost Dragon Hitpoints: 85 Protection: 3 Damage: 4 - 14 Special Attack(s):Cold |
Fire Dragon Hitpoints: 100 Protection: 3 Damage: 5 - 15 Special Attack(s):Fire(2) |
Amulet Mysterious amulet with 1 protection. |
Plate Helmet This strong helmet gives 2 protection. Enemies will detect you easier... |
Leather Helmet A sturdy leather helmet that gives some protection. |
Plate Gloves These gloves give 2 protection. Enemies will detect you easier... |
Plate Armor This plate chest armor gives 3 protection. Enemies will detect you much easier... |
Tower Shield A huge shield that gives 2 protection. 30% chance to avoid ranged attacks and spells. |
Ring A ring that gives 1 protection. |
Leather Leggings These leggings gives 2 protection. Enemies will detect you easier... |
Thief's Sneaky Boots Silent boots that makes you harder to detect. |
Bow Master |
50% increased chance to hit. Better precision and hit rate from long dinstances. You are able to craft +15 extra arrows per bow. |
Axe Master |
Doubles chance for multiple hit. This skill works on both One-Handed Axe and the two handed Battle Axe. |
Sword Master |
70% to Double Strike while dual wielding two Swords To benefit from this skill, you need one sword in Weapon-hand in one in Shield-hand. |
Staff Master |
Doubles a staff's chance for immediate counter attack. A counter attack takes place during the enemy's turn. |
Stinging Poison |
20% for piercing attacks to poison target X(1) damage/turn (1-15 turns). X is the current dungeon level. Piercing weapons include Daggers, Spears and Bows. |
Shield Bash |
30% to stun an enemy during 1 turn with a shield bash. Skill is active during melee combat when shield is equipped. |
Charge |
Charge to a distant enemy and do an immediate attack. You need a minimum distance of ~3 squares to charge an enemy. |
Pick Lock |
A chance to pick any locked item in the game. Some locks are harder to pick than others. Patience is the Key... |
Detect Traps |
Detects trapped items and disarms damage traps. Dangerous damage traps are disarmed by walking over them. Other types of trap triggers cannot be disarmed, but the trigger is detected and can be avoided. |
Lightning Reflexes |
25% to avoid attacks and triggered traps. |
Agile |
Equipping/switching inventory items will not end your turn. When caught in Spider Web, your minimum chance is 35% to break free. |
Sneak |
75% to remain undetected while in enemy detection range. Attacking undetected/invisible causes a critical hit: 2x Damage. When detected, you must wait 15 turns before you can sneak again. You cannot start sneaking when an enemy is following you. The skill 'See Invisible' has no effect on Sneak. |
Steal |
50% to steal an item from adjacent enemy while undetected. 25% for Perfect Steal. You get target item and remain undetected. 25% for Thievery. Caught in the act, but snatched a random item. Failure will always break Sneak/Invisibility. Note: 1 free Backpack slot is needed to use this skill. |
Scout |
+2 View Distance. |
Tracker |
Detect fresh tracks of the nearest enemy. Effective on all enemies, including Sneaking/Invisible ones. |
Alertness |
Always on the watch, it is very hard to sneak on you. An enemy's detection modifier can never be negative. |
Treasure Hunter |
30% more gold is found in each gold stash. |
Alchemist |
Convert an item to half its value in gold. |
See Invisible |
Detect invisible creatures, spider webs and hidden items. |
Improved Invisibility |
Neutralizes other creatures' ability: 'See Invisible' Creatures with 'See Invisible' can no longer see through your Invisibility. |
Ghost Vision |
Can see through closed doors. |
Strong Soul |
40% to resist a Fear/LifeDrain attack. |
Holy Wrath |
All attacks has 25% chance to fear Undeads (1-10 turns). |
Giant's Health |
25% increased Maximum Hitpoints. |
Stone Skin |
33% increased Protection |
Heavy Hits |
Enemy protection is 50% less effective. Not cumulative if same skill exists from multiple sources. The skill source with best value is applied. |
Survivor |
50% to avoid a deathblow, including effect damage. |
Armor Specialist |
Total Detection Modifier cannot be higher than zero. You have learned to move more silently with heavy armor. |
Elemental Resistance |
+25% to Poison/Disease/Cold/Fire. After a successful enemy effect attack (Poison/Disease/Cold/Fire), you have a resistance chance (max 90%) to completely avoid the effect. |
First Strike |
First Strike if turn ends adjacent to enemy square. |
Armor Piercing |
Ignores the target's protection value, including armor, shield and racial protection. This skill is not applicable on Effect Resistances, such as Resistance to Fire, etc. |
Reach |
Long reach melee attack. 1 extra square distance. |
Flying |
Can fly over obstacles (lakes, stones, logs, tables..), excluding walls. |
Crush |
25% chance to destroy random armor piece on attack. Remember though, if you want a chance to loot the enemy's armor, crushing it may be a bad idea. |
Lay Traps |
X% chance to place a trap on the ground. This gives the creature an ability to put trapped gold sacks on the ground. |
Thief |
29% to snatch an item from an enemy during combat. Steals a random item from an enemy DURING combat, both equipped and backpack items. |
Cleave |
75% to strike all enemies on adjacent squares. Adjacent squares are the 4 squares to the north, east, south and west. Only applicable for melee attacks. |
Mighty Swing |
75% to strike enemies on all surrounding squares. Surrounding squares include the 8 squares around the center square. Only applicable for melee attacks. |
Knock-Back |
25% to knock back enemy 1 square. |
Dual Wield |
Equip two swords for 35% Double Strike chance. |
Double Strike |
25% to attack twice (on the same target). |
Double Attack |
20% to attack twice (different targets allowed). |
Counter Attack |
10% for immediate counter attack during an enemy's turn. Counter attacks are done in an enemy's turn. Multiple enemy attacks yields multiple counter attacks. |
HP Regen |
X hitpoins is regenerated (healed) per turn. |
Reaper's Blade |
X% Life Steal per hit. When performing an attack that causes damage, Reapers Blade adds X% of that damage to your hitpoints. Undeads are not affected by Reaper's Blade or other Life Draining attacks. |
Health Potion (75%) Healing 75% of max hitpoints. |
Cure Disease Potion Cures disease. |
Cure Poison Potion Cures poison. |
Cure All Potion Cures all damage effects (excluding Fear/Web). |
Invisibility (30 turns) Scroll A scroll with a Magic Spell inscribed on it. |
Speed (+1, 20 turns) Scroll A scroll with a Magic Spell inscribed on it. |
Regeneration (+1, 100 turns) Scroll A scroll with a Magic Spell inscribed on it. |
Teleport Scroll A scroll with a Magic Spell inscribed on it. |
Summon Scroll A scroll with a Magic Spell inscribed on it. |
Freeze Time (100) Scroll A scroll with a Magic Spell inscribed on it. |
Wooden Barrel An old barrel. |
Dusty Old Box A dusty old box. |
Big Wooden Chest It must contain something valuable. |
Rusty Key This Key will unlock something.... |
Torch Visibility range +2 during 60 turns. |
Lantern Visibility range +4 during 100 turns. |
You can unlock certain special in-game 'Achievements' which gives you permanent rewards - bonus gold - for all new games.
Examples on achievements: